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A

B

C

Colorear

Mostrar aviones

Ocultar aviones

Colorear

D

A = (-3.74, 0.06)
B = (10.84, 5.04)
C = (11.8, -3.58)
D = (13.44, 3.2)
u1: (B - A) / Distance[A, B]
u2: (C - A) / Distance[A, C]
u3: (D - A) / Distance[A, D]
av1 = 7.98 (slider from 0 to 14, step 0.01)
A1: A + (av1 * u1)
A2: A + (av1 * u2)
A3: A + (av1 * u3)
d = true
humo1 = Segment(A, A1)
humo2 = Segment(A, A2)
humo3 = Segment(A, A3)
e = Ray(A, B)
f = Ray(A, D)
g = Ray(A, C)
h, i = AngularBisector(g, e)
E = Point(h)
j = false
xgoma = 2.7 (slider from 2.5 to 2.7, step 0.1)
ygoma = 5.7 (slider from 5.5 to 5.7, step 0.1)
Goma: (xgoma, ygoma)
α = 0.017453292519943295 rad (slider from 0 to 6.283185307179586, step 0.017453292519943295)
β: α / 2
aa = Ray(A, D)
bb = Ray(A, C)
cc = Ray(A, B)